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Sega SC-3000


Generation

4th

Developer

Launched In

1983

Decomissioned In

1985

Launch Price

$65

Games

10

The Sega SC-3000 is an early personal computer and home video game console hybrid developed by Sega and released in 1983.

  1. Development and Introduction: Sega began development of the SC-3000 in the early 1980s as a follow-up to their earlier SG-1000 console. The SC-3000 was designed to compete with other home computers of the era, such as the Commodore 64 and the ZX Spectrum. It was officially released in Japan in July 1983 and later released in other regions, including Australia and New Zealand.

  2. Hardware: The SC-3000 featured an 8-bit Zilog Z80 CPU running at 3.58 MHz and had 16 KB of RAM. It also included a built-in keyboard, cassette tape storage for programs and data, and a cartridge slot for game cartridges. The SC-3000's graphics and sound capabilities were similar to those of the SG-1000 console, allowing it to play SG-1000 games as well as software developed specifically for the SC-3000.

  3. Game Library: The SC-3000 had a diverse library of games, including ports of popular arcade games, original titles developed by Sega, and educational software. Some of the notable games for the SC-3000 included "Zaxxon," "Pitfall II: Lost Caverns," "Bank Panic," and "Sega Chess." The SC-3000 also supported BASIC programming, allowing users to create their own programs and games.

  4. Reception and Sales: The SC-3000 achieved moderate success in Japan and other markets where it was released. It was particularly popular in Australia and New Zealand, where it was marketed as the "Sega Personal Computer SC-3000." However, it faced tough competition from other home computers and video game consoles, and sales eventually declined as newer and more advanced systems entered the market.

  5. Legacy and Impact: While the SC-3000 was not as commercially successful as some of its competitors, it left a lasting impact on the gaming industry. It helped establish Sega as a player in the home computer market and laid the groundwork for their later successes in the video game industry. The SC-3000 also has a dedicated fan base among retro computing enthusiasts and collectors.

  6. Discontinuation: Sega discontinued the SC-3000 in the mid-1980s as they shifted their focus to their more successful video game consoles, such as the Sega Master System. However, the SC-3000 remains a cherished part of Sega's history and a beloved platform for retro computing enthusiasts.